::Main::
::Characters::
::Rules::
::How to Join::

::Back to Din's Shrine::


Spell List | Spell Progression | Race Progression | Level Progression

1.)Basics 2.)Battles 3.)Out of Battle 4.)Miscellaneous 5.)Some "Legal" Stuff

6.)Thanks...

Basics:

Magic in General:
Should you be either a Hylain or Shiekah, your spells will correspond with whatever of the 6 elements you choose: Fire, Water/Ice, Lightning, Wind, Shadow, or Earth. As a Hylain or Shiekah, it is your job to tell the DM what spells you choose. There is no list for the 6 elements: you get to think up spells yourself. However, be sure the spell is within reason of the level. For instance: a level 1 spell should NEVER be able to attack all enemies. Also remember to keep you spell choices within your own element.

For Zoras, Kokiris and Dekus, there is a spell list provided for you. Each level consists of 10 spells to choose from. When making your selection, choose wisely! Make sure you choose spells that you feel would strongly affect gameplay. On a side note, make sure all magic users check their race’s spell progression table, to know how many spells you have at a given level. Every magic user stars out with 10 MP

Note that Gorons and Gerudos DO NOT use magic.

Back to Top


Battles:

General:
Like most RPGs, battles are turn based. In most cases the Hero party goes first. Turn order is decided by the DM in a particular session. The only time the enemy party may attack first is surprise attacks, or if that enemy happens to be a boss, in which he can place his turn wherever he/she/ it wants. Should a character be incapable of attacking or dead, his turn is skipped until he/ she recovers.

Attacking:
A 20 sided die will simply be rolled. The first dice roll is called RAD (Rolled Attack Degree). This roll decides whether the attack hits, or the power of that attack. A roll 1-5 is a miss (1 will be a critical miss, in which it is possible for a Hero to inflict harm to himself or damage his weapon). 6-10 is a weak attack, 11-15 is a mid hit, 16-19 is a strong hit, and 20 being a critical hit, which is a severe blow to any enemy. This number rolled will be added to BAN (Basic Attack Number), which is your
races’ natural attack power. This equals FAV (Final Attack Value) which will be the final damage the enemy recieves, should it have no armor or shields. One reminder to players: it’s a good idea to call where your attacking. Should a 20 be rolled, and you aim for the head or neck, you could kill an enemy with one fatal blow (this usually only works with weaker enemies)

Defending:
Mainly, to avoid an attack a 10 sided die is rolled. The number that comes up is called RDD (Rolled Defense Digit). This number specifies how well you tried to avoid an attack, thus reducing damage done. Another part to defense is when a enemy rolls for damage. Enemies roll attacks and defense, just like players, and sometimes they can have devastating blows. However, should you have armor of some kind, you may reduce damage. The process is done simply. Each armor has a specific number of damage points “blocked off”, which is called ADD (Armor Defense Digit). Say your armor has an ADD of 5 and rolled a RDD of 1, and an enemy has done 12 points of damage: The final damage done would be 6 (12-(5+1)). It’s simple addition and subtraction.

Here is the equation for any attack, whether it be you who is attack or you who does the attacking: (RAD+BAN)-(ADD+ RDD)= FAV

DM’s and Players alike: This equation will be the key part of all battles! Worry not however. DMs will be given an exe file that does all the calculating for you (including random numbers for dice rolls (Program done in Q-Basic))

Using Magic in Battle:
Magic damage is calculated just like physical attacks are. If you have a spell that attacks every enemy, the FAV is calculated by however many enemies are on the battlefield. Of course, when you use a spell, it brings down you MP by a given number.

Using Items in Battle:
Throughout you quests you will gather many items, whether it be shards of glass, potions, or anything you can fit into your pack. (which is almost bottomless). Using items will count as a turn. Say if you use an item called a Reviver (which is like a Phoenix Down for you FFers out there). Using that item will count as a turn and it will be the next person’s turn. Fairly simple. However, remember most items go away after you use them.

Enemies:
As stated before, enemies attack and defend just as a player would, using the same equation and all.

After the Battle:
After battles Characters are able to search the dead bodies of their enemies to find some gold, weapons or other items of interest. Always search dead bodies: they usually have useful things. Also after battles players are rewarded Experience Points (EXP or XP). This is key for leveling up and obtaining new spells The higher the level, the more magic, and better stats you have. Consult the tables for your spell and stat progression.

Back to Top


OOB (Out of Battle) or Adventuring:

General:
70% of the time characters will be out of battle. This is a point in the game where characters can move freely, and interact with environments. In general, make sure you look around at everything. A keen eye will defiantly help. A lot of times you can find Items by searching certain things.

Talking:
During this time its possible to talk to townsfolk, enemies or even allies. Get all the information you can get. Talking with your allies is always a good idea. Planning your actions will vital if you want to stay alive. Rushing into things is never a good idea.

Shops:
Many towns hold Inns, Smithies and General Stores. Its always a good idea to buy new weapons, items or rest to make your adventure easier. Use an Inn whenever your party is weary. It replenishes all HP, MP and returns Status to normal (except for the dead).

Back to Top


Miscellaneous:

Dying:
As you guessed dying is not usually a problem. Should you die during a battle, and an ally is able to revive you, all is well. Sometimes, though, your actions might cause your body to be destroyed. In this case, seeing a shaman will be handy. He will be able to resurrect your body. This does come without a price though. When resurrecting, you lose some of your stats, and must work again to regain them. However there are some cases in which you die forever. One is where your whole party dies during a session. No one can find you or help you and therefore you all must create a new character. Do not worry, this hardly happens. Another is when your body is destroyed and a shaman is not able to help, which usually happens when you have been resurrected several times before. The last kind is where you choose to quit the RPG. Your character automatically dies. In all those cases, if you chose to stay in the adventure, you must create a new character, and start all your stats at the beginning

Creating Characters:
When creating a character you will need a few things that you must submit to the DM. Name of your character, his age, some background info on the character, and of course the race you chose to be. Here is a list of the races, and a detailed description of each:

Hylian Natural Stats:
HP: 110 HP
MP: 10 MP
BAN: 3
ADD: 1
Type: Average
Shiekah Natural Stats:
HP: 100 HP
MP: 10 MP
BAN: 3
ADD: 1
Type: Average, Magic+
Goron Natural Stats:
HP: 120 HP
MP: N/A
BAN: 4
ADD: 2
Type: Warrior
Notable/ Special Skill: Gorons can walk through fire. Also, because
of their rock like skin, they have extra defence
Gerudo Natural Stats:(Characters gender must be female!)
HP: 90 HP
MP: N/A
BAN: 2
ADD: 1
Type: Thief
Notable/ Special Skill: Gerudos lurk and
steal like any thief
Kokiri Natural Stats:
HP: 70 HP
MP: 10 MP
BAN: 1
ADD: 1
Type: Black Mage (Attack)
Notable/ Special Skill: Kokiris can find out enemy stats
Zora Natural Stats:
HP: 80 HP
MP: 10 MP
BAN: 2
ADD: 1
Type: White Mage (Defense)
Notable/ Special Skill: Zoras can breath
under water
Deku Natural Stats:
HP: 60 HP
MP: 10 MP
BAN: 1
ADD: 2
Type: Doppelganger
Notable/ Special Skill: Dekus can emulate some of enemy's magical attacks(Doppelganging) This is key when building up a Deku. Spells are allocated by the DM. Dekus have bark like skin, so they have extra defense

Once you choose a race, make sure you choose a level 1 spell. A Zora, Deku and Kokiri spell list is provided while Shiekah and Hylain spells you must create yourself, depending on the element you choose.

Code of Honor/ Staying in Character:
It’s a good idea to stay in character during the game, for a more real life experience. Should you wish to make an out of game comment, label it as such so not to confuse your teammates. There is also a code of honor. It is a players job to keep track of their own HP, MP and other items they might have acquired. If you’re found cheating, a punishment will be placed upon you at the DM’s discretion. Repeated violations will mean expulsion from the game.

To the DM’s:
As a DM (Dungeon Master, or Game Master) it is your job to oversee the entire game. This means creating maps and challenges and well as anticipating any surprises the players might throw at you. If you’re not sure what to do, play it by ear. Sometimes games gone awry make for the best adventures. Above all however: be fair. As a DM, its not your job to make sure your players get slaughtered by impossible enemies, as well as its not your job to hand out things left and right. Your job is to make a challenging adventure, where not all may survive, but it is possible to obtain the goal. Also, do not lie about rolls of the die. Its simply unfair to do so, and makes it either too easy or too hard for the players. Another thing: never let the players let on to any of your secrets. This will spoil the fun, and uncover the mystery of a game.

Back to Top


“Kinda Sorta Legal Stuff” and stuff:
“Epic of Hyrule: A New Legacy” battle system and spell list belongs of “The Din Guild”. If you would like to use this system, e-mail me for a request. More likely than not, I’ll let you use it. Feel free to incorporate it into non-Zelda RPGs too. It works for a lot of things.

Much thanks to: Who Cares for his in depth collaboration, and many hours working on this project; Geek Llama with his help and providing refrences; Nintendo Phillip for his help, and to whom the original idea of starting a Zelda RPG is credited; and last, but certainly not least: to those who have have supported the RPG in the past. Thanks you guys.